WebJul 25, 2024 · In Pygame, the platforms themselves are sprites, just like your playable sprite. That's important because having platforms that are objects makes it a lot easier for your player sprite to interact with them. … WebJul 7, 2016 · 1 Answer Sorted by: 1 I would encourage you to experiment with classes and methods. Once you have a class Ball, you can make a list of the Ball objects and process them all at once. You could then use the .append () list method to add a new Ball on mouse click. I would suggest you use variables such as: pos_x, pos_y, vel_x, vel_y,
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WebApr 10, 2024 · I have tried using the collide_rect and collide_mask collidables, but neither has helped. # Sprite Setup P1 = Player () all_balls = pygame.sprite.Group () all_sprites = pygame.sprite.Group () all_sprites.add (P1) def update_game_display (): pygame.display.update () Clock.tick (120) Space.step (1/50) # Updating time for physics … WebMay 5, 2024 · Если библиотека pygame установлена, она «подхватывается» автоматически, и ничего больше делать не нужно. Для установки достаточно ввести команду pip install Box2D pygame. hawaii beatriz luengo letra youtube
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WebSep 24, 2024 · pygame.init () window = pygame.display.set_mode ( (600, 600)) clock = pygame.time.Clock () player_rect = Rect (200, 500, 50, 50) player_rect2 = Rect (200, 0, 50, 50) gravity = 4 run = True while run: clock.tick (60) player_rect2.bottom += gravity # colliderect () method. collide = pygame.Rect.colliderect (player_rect, p layer_rect2) if … WebDec 12, 2014 · Inside the loop I add two variables, gravity and grav_time, and set a variable add_grav_time to True. While this is true and gravity is less than a number I make the character jump up. As soon as gravity is more than a certain number I make the character fall down. Then I reset gravity. WebDec 15, 2024 · We are also creating a gravity variable. Code: Python3 import pygame from pygame.locals import * pygame.init () window = pygame.display.set_mode ( (600,600)) clock = pygame.time.Clock () platform_vel = 5 x = 100 y = 150 player_x = 180 player_y = 0 gravity = 8 player_rect = Rect (player_x, player_y, 50, 50) rect = Rect (x, y, 200, 50) run … hawaii benchmark plan